<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
	<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
	<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
	<ProductVersion>10.0.20506</ProductVersion>
	<SchemaVersion>2.0</SchemaVersion>
	<ProjectGuid>{7CB60D73-0020-3D48-A8EA-E3F05E26E797}</ProjectGuid>
	<OutputType>Library</OutputType>
	<AppDesignerFolder>Properties</AppDesignerFolder>
	<RootNamespace></RootNamespace>
	<AssemblyName>Assembly-CSharp</AssemblyName>
	<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
	<FileAlignment>512</FileAlignment>
	<BaseDirectory>Assets</BaseDirectory>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
	<DebugSymbols>true</DebugSymbols>
	<DebugType>full</DebugType>
	<Optimize>false</Optimize>
	<OutputPath>Temp\bin\Debug\</OutputPath>
	<DefineConstants>DEBUG;TRACE;UNITY_4_5_4;UNITY_4_5;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
	<ErrorReport>prompt</ErrorReport>
	<WarningLevel>4</WarningLevel>
	<NoWarn>0169</NoWarn>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
	<DebugType>pdbonly</DebugType>
	<Optimize>true</Optimize>
	<OutputPath>Temp\bin\Release\</OutputPath>
	<DefineConstants>TRACE</DefineConstants>
	<ErrorReport>prompt</ErrorReport>
	<WarningLevel>4</WarningLevel>
	<NoWarn>0169</NoWarn>
  </PropertyGroup>
  <ItemGroup>
	<Reference Include="System" />
    <Reference Include="System.XML" />
	<Reference Include="System.Core" />
	<Reference Include="System.Xml.Linq" />
	<Reference Include="UnityEngine">
	  <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
	</Reference>
	<Reference Include="UnityEditor">
	  <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
	</Reference>
  </ItemGroup>
  <ItemGroup>
     <Compile Include="Assets\Scripts\ButtonIngameScript.cs" />
     <Compile Include="Assets\Scripts\ButtonLevelScript.cs" />
     <Compile Include="Assets\Scripts\ButtonMenuScript.cs" />
     <Compile Include="Assets\Scripts\GameScript.cs" />
     <Compile Include="Assets\Scripts\textMenuScript.cs" />
     <None Include="Assets\Resources\Levels\color34.txt" />
     <None Include="Assets\Resources\Levels\color36.txt" />
     <None Include="Assets\Resources\Levels\color4.txt" />
     <None Include="Assets\Resources\Levels\color42.txt" />
     <None Include="Assets\Resources\Levels\color24.txt" />
     <None Include="Assets\Resources\Levels\color21.txt" />
     <None Include="Assets\Resources\Levels\color12.txt" />
     <None Include="Assets\Resources\Levels\color29.txt" />
     <None Include="Assets\Resources\Levels\color41.txt" />
     <None Include="Assets\Resources\Levels\color2.txt" />
     <None Include="Assets\Resources\Levels\color11.txt" />
     <None Include="Assets\Resources\Levels\color14.txt" />
     <None Include="Assets\Resources\Levels\color31.txt" />
     <None Include="Assets\Resources\Levels\color43.txt" />
     <None Include="Assets\Resources\Levels\color39.txt" />
     <None Include="Assets\Resources\Levels\color1.txt" />
     <None Include="Assets\Resources\Levels\color44.txt" />
     <None Include="Assets\Resources\Levels\color10.txt" />
     <None Include="Assets\Resources\Levels\color30.txt" />
     <None Include="Assets\Resources\Levels\color45.txt" />
     <None Include="Assets\Resources\Levels\color8.txt" />
     <None Include="Assets\Resources\Levels\color22.txt" />
     <None Include="Assets\Resources\Levels\color25.txt" />
     <None Include="Assets\Resources\Levels\color19.txt" />
     <None Include="Assets\Resources\Levels\color26.txt" />
     <None Include="Assets\Resources\Levels\color13.txt" />
     <None Include="Assets\Resources\Levels\color37.txt" />
     <None Include="Assets\Resources\Levels\color18.txt" />
     <None Include="Assets\Resources\Levels\color20.txt" />
     <None Include="Assets\Resources\Levels\color9.txt" />
     <None Include="Assets\Resources\Levels\color32.txt" />
     <None Include="Assets\Resources\Levels\color23.txt" />
     <None Include="Assets\Resources\Levels\color33.txt" />
     <None Include="Assets\Resources\Levels\color35.txt" />
     <None Include="Assets\Resources\Levels\color15.txt" />
     <None Include="Assets\Resources\Levels\color17.txt" />
     <None Include="Assets\Resources\Levels\color27.txt" />
     <None Include="Assets\Resources\Levels\color6.txt" />
     <None Include="Assets\Resources\Levels\color3.txt" />
     <None Include="Assets\Resources\Levels\color7.txt" />
     <None Include="Assets\Resources\Levels\color40.txt" />
     <None Include="Assets\Resources\Levels\color38.txt" />
     <None Include="Assets\Resources\Levels\color28.txt" />
     <None Include="Assets\Resources\Levels\color5.txt" />
     <None Include="Assets\Resources\Levels\color16.txt" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
	   Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  
</Project>
