The main objective of this thesis is an implementation of a mobile game using build-in motion sensors in mobile devices. It focuses mainly on the Android implementation, but also supports an uncomplicated way to export the game to other platforms. The thesis contains a brief overview of available operating systems for mobile devices, motion sensors in mobile devices, and a comparison of the most popular game engines. Another part of the thesis is a comparison of motion sensors data retrieved from the native application as well as from multiple game engines.