Statistics have established that women have largely become part of video game culture, however, as a result of gaming being historically attributed as a hobby exclusive to men, many women still report facing negative experiences, such as harassment and gender-based discrimination (gendered harassment, GH), which may discourage women from active participation, either recreationally or professionally. My research project aimed to explore female gamers’ experiences and their responses. A series of interviews (N = 10) were conducted via Discord. The sample size included women, women of colour, and a transgender woman. Reflective thematic analysis (RTA) was employed for the analysis. Results showed that women experience gendered harassment via stereotypes. Most commonly, ‘E-Girl’ was used as a stigmatising term to insult women. The forms of harassment included verbal attacks, gameplay-related sabotage and threats to women’s in-person safety. As for women’s responses, women employed three main categories of responses: short-term regulating responses; long-term regulating responses and avoidant responses. Consequentially, harassment commonly led towards their exclusion, worse mental health and heightened self-criticism.