Thesis/Dissertation: Bc. David Osička: 3D Presentation of Multimedia Content
Master's thesis
3D Presentation of Multimedia Content
Zobrazení multimediálního obsahu v prostoru
Abstract
Cílem práce je vyvinout software simulující prostředí hokejového stadionu. V něm se může uživatel volně pohybovat a kontrolovat viditelnost a vzhled obsahu zobrazovaného na projekčních zařízeních, kterými jsou velkoplošné obrazovky a projekce videa na ledovou plochu. Uživatel může volit různé druhy obsahu a měnit světelné podmínky ve scéně. Aplikace bude sloužit především obsluze hokejových stadionů …more
Abstract
The goal of this thesis is to develop a software for presentation of a multimedia content in a virtual reality of hockey stadiums. A user of the application can change positions in a scene. It allows him to verify if the content presented to audience is visible from certain place in the stadium. The content is played on large screens or projected on an ice field. The user can choose different types …more
Thesis description
13/12/2017 10:07, prof. Ing. Jiří Sochor, CSc.
- Entered/Edited 2/2/2018 15:45, Helena Kryštofová
- Record made 5/5/2017 09:49, Jana Zemanová, UČO 9619
- Accessible from: 12/12/2017 11:14, Alena Dvořáková
- Thesis/dissertation received 12/12/2017 11:14, Alena Dvořáková
Literature
- LENGYEL, Eric. Mathematics for 3D game programming and computer graphics. Hingham: Charles River Media, 2004, xviii, 551. ISBN 1584502770.
- WOLFF, David. OpenGL 4.0 shading language cookbook : over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language. 1st pub. Birmingham: Packt Publishing, 2011, iii, 323. ISBN 9781849514767.
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